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Why The Five Nights At Freddy’s Movie Toned Down The Game’s Jumpscares-TGN


  • The Five Nights at Freddy’s film adaptation chose to focus on human elements and complex character development instead of relying heavily on jumpscares from the original game.
  • The decision to minimize jumpscares allowed the movie to explore its own backstory and lore while still incorporating familiar elements from the game series, appealing to both new audiences and fans.
  • The success of the film, earning $215.8 million, suggests that future installments of the franchise will continue to prioritize human stories over jumpscares.



Five Nights at Freddy’s director Emma Tammi has opened up about why the film contained less jumpscares than are present in the original game. The series created by Scott Cawthon began as a series of survival horror video games, where the player would get a jumpscare if an animatronic caught them. However, the move adaptation has fewer surprising frights, instead focusing on its story.

Speaking with CinemaBlend, Tammi revealed why the Five Nights at Freddy’s movie had less of a focus on jumpscares from the games. The director underscored how Cawthon – who wrote the film’s screenplay – wanted to focus on the human elements of the film, weaving them with familiar elements of the franchise. Check out what Tammi had to say below:

When I first came on board to the project, the existing version of the script that I read, that was one of the things that really stuck out to me when I first read it. It was very clear that Scott wanted to bring real and complex human stories into the fold of this movie. And also to hang the jumpscares, and hang the world of the pizzeria, onto these characters’ stories, with big backstories and arcs.

So that was something that I was really drawn to, as a storyteller, that there was so much there in terms of the character development. And I was trying to bring that to life as much as I possibly could.

How Five Nights At Freddy’s Benefited From Less Jumpscares

Without the use of jumpscares, the movie had to focus on a variety of different elements in order to make the finished story more engaging. One key decision was to make Mike Schmidt a sympathetic character with an arc relating to the main story. As the security guard encounters the haunted animatronics, he fights a custody battle for his sister Abby. The complexity of his story introduces dream theory to Five Nights at Freddy’s, offering a different take on his time working there.

The human focus also allowed the movie to heavily explore its own backstory and lore, something the games are well known for. While not everything in the film correlates with the events of the game series, the movie takes familiar elements from across the franchise to develop its own similar yet unique storyline. Doing this gives the movie a chance to explore other types of horror while appealing to what fans know about the game series.

It’s clear the decision to dampen the number of jumpscares has worked to the film’s favor, as it’s made $215.8 million as of writing. This indicates a good future for Five Nights at Freddy’s 2, which will likely have a similar focus on human stories mixed with familiar animatronic elements. With the movie now a proven success, it seems jumpscares won’t be a defining feature of the film franchise moving forward.

Actor Matthew Lillard signed on to three Five Nights at Freddy’s films, indicating a trilogy is in store.

Source: CinemaBlend

  • Five Nights at Freddys movie poster

    Five Nights at Freddy’s

    Release Date:

    Emma Tammi

    Josh Hutcherson, Matthew Lillard, Elizabeth Lail, Piper Rubio, Mary Stuart Masterson, Kevin Foster, Jade Kindar-Martin, Jessica Weiss, Roger Joseph Manning Jr.


    109 Minutes

    Horror, Thriller

    Scott Cawthon, Seth Cuddeback, Emma Tammi

    Story By:
    Scott Cawthon, Chris Lee Hill, Tyler MacIntyre

    $25 Million

    Blumhouse Productions, Scott Cawthon Productions, Striker Entertainment

    Universal Pictures

    Five Nights at Freddy’s

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